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DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds

1Wuhan University, 2Nanyang Technological University, 3StepFun, 4ByteDance
Project leader *Corresponding author
arXiv Code MikuDance

We propose DreamDance, a novel paradigm that reformulates the character art animation task into two inpainting based steps:
Camera-aware Scene Inpainting for stable scene reconstruction and Pose-aware Video Inpainting for dynamic character animation.

Abstract

This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy that adaptively integrates the character's appearance and pose information into the base background video. Through extensive experiments, we demonstrate the effectiveness and generalizability of DreamDance, producing high-quality and consistent character animations with remarkable camera dynamics.

Method Overview

The reference character art is decomposed into foreground and background layers. The background image is used to reconstruct a stable 3D Gaussian scene through a wrap-and-inpaint scheme, enabling coarse background video rendering based on custom camera trajectories. The gated MM-DiT model then inpaints the background video based on the foreground character and the driving poses, generating dynamic character animations.

Technical Paper



Jiaxu Zhang, Xianfang Zeng, Xin Chen, Wei Zuo, Gang Yu, Guosheng Lin, Zhigang Tu
DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds
arXiv:2505.24733, 2025.


BibTeX

@misc{zhang2025dreamdance,
      title={DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds}, 
      author={Jiaxu Zhang and Xianfang Zeng and Xin Chen and Wei Zuo and Gang Yu and Guosheng Lin and Zhigang Tu},
      year={2025},
      eprint={2505.24733},
      archivePrefix={arXiv},
      primaryClass={cs.CV}
}
@misc{zhang2024mikudance,
      title={MikuDance: Animating Character Art with Mixed Motion Dynamics}, 
      author={Jiaxu Zhang and Xianfang Zeng and Xin Chen and Wei Zuo and Gang Yu and Zhigang Tu},
      year={2024},
      eprint={2411.08656},
      archivePrefix={arXiv},
      primaryClass={cs.CV}
}